Answer by rutter
Aside from checking texture compression, which you've already done, are you making a lot of `Instantiate()` calls? My current understanding is that they're a much bigger performance hit on iOS. You...
View ArticleAnswer by Datael
The texture issue is probably because your quality settings are set to use half-sized textures when on the lowest settings which the 3GS for some reason defaults to unless you change it. As for the...
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